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Readme: Above you will find the various core downloads for the OVFP. The bridge link will send you to the most up to date python plugin files as they update quicker than the rest of the project. The free version of the storyboard tool includes the cameras and a simplified user interface. The paid version of the storyboard tool also includes an enhanced storyboard creation tool as well as the ability to draw on your storyboard screenshots inside the editor. The Storyboard tool is being slowly ported into the OVFP plugin and will be depreciated by March 2022 (and the functions will be both free and greatly improved)

Very important: In the UE5 beta you must disable project settings - motion blur or it will crash. This is an engine bug. 

What is next:

  • overhaul of the material creation tool

  • guides on how to use the megascans bridge and mixer with OVFP

  • VR mode enhancements



  • virtual texture master materials for solid, decal and foliage

  • added specular texture field to master materials

  • blender to unreal - now supports LODs

  • blender to unreal- improved backend on naming convention code, now more robust and won't create .001 at the end of problematic objects

  • batch rename tool in UE4


  • new virtual texture materials

  • bookmark tool (works with editor vr bookmark tool)

  • improvements to the material creation tool (will be completely overhauled in the next update


  • more blender to unreal features such as loading environments and material names from an open UE4 project as well as export selected from blender

  • maya and blender bridge bugfixes and crash fixes. Both software will now search your epic marketplace folder for updates and let you know when to do so. Be sure to install the latest version once you update through the marketplace (probably at C:\Program Files\Epic Games\UE_4.26\Engine\Plugins\Marketplace\OpenVirtualFilm\Resources unless you have moved your engine install directory)

  • Free and paid storyboard tool versions have better screenshot generation code that fixes a lot of bugs. In project settings - plugins - storyboard tool there is now a setting for the format of your screenshots

  • If you use both the OVFP plugin and the storyboard tool, the storyboard tool will grab info from the OVFP dynamic setlist to add to your screenshot name

  • fixed the OVFP selection tool. In 4.26 it had stopped working


  • moved to a free marketplace download!

  • Now supports UE 4.25 and 4.26

  • maya to unreal bridge early beta

  • rhino to unreal bridge late beta

  • blender to unreal: can now find UE4 install directories that are not standard

  • transform tool

  • selection tools

  • editor interactable objects tools

  • significant improvements to the dynamic setlist, including import/export functions and the ability to make new environments/sub levels


  • Master materials have moved from content-OVFPTools-mastermaterials to OVFPPlugin-mastermaterials. This is a large change and might cause some issues with projects already using the OVFP. I will be making a video on how to resolve the issue if you need to merge a project that was using v1.0 or earlier into v1.1. For now you can delete the OVFP and storyboardTool plugins in the plugins folder and copy the OVFP 1.1 project over the old project

  • The measure tool has moved to the OVFP plugin directory

  • The last two changes were done to make it possible to publish the OVFP plugins to the marketplace eventually

  • Master materials were renamed to standardize them. Mostly this means things like MM_Swap_emissive, which is a solid material, became MM_Swap_Solid_Emissive

  • Collections were added for the master materials. You need to copy the folder plugins-ovfpplugin-content-collections to saved, where there should already be a collections folder

  • A button was added for the storyboard tool

  • Some stability fixes were found for the OVFP plugin menu crashing. It is important to close the OVFP widgets (except for the dynamic setlist) when opening a level or UE will crash due to a memory leak. It will be a C++ dive to fix it

  • The single-camera storyboard tool included with the OVFP had some bugfixes and improvements. The most noticeable is now the left and right arrows in the menu step to different cameras in your scene

  • The marketplace storyboard tool has been updated to work better with the OVFP (pending approval from Epic at the time of writing)

  • In edit-project settings- plugins – Storyboard there is now a field for a default camera for the tool to spawn.

  • Plugin toolbar buttons were moved to their own categories to prevent future conflicts

  • The library of 1200 materials has been updated for v1.1 and will be posted onto media fire in the next week

  • In the blender bridge: there is now a texture naming convention button

  • In the blender bridge: fixed a bug with asset naming conventions

  • in the blender bridge: allowed “–“ characters to exist in asset and material names

  • in the blender bridge: added a remove unused objects function (similar to purge all)

  • in the blender bridge general bugfixes and better feedback for the end user as to what may have gone wrong

Known Bugs:

  • blender bridge: says UE import has failed when it succeeds

  • blender bridge: the first time the tool is installed it sometimes tries to set the export path to appdata. If you are getting a folder permissions error when exporting, check the debug section’s FBX export path. It should match your preferences. If it doesn’t, try running the adg UE import setup function found in debug

  • blender bridge should select the ASB object when it completes

  • The ortho clip camera needs a top down overhaul

  • The burn in (alpha) loses connection to a speed conversion function

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